Yeenoghu

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Yeenoghu (yee-NAWG-hoo), the Demon Lord of Gnolls, is god of gnolls and the bestial embodiment of savage butchery. His personal weapon is his dreaded triple flail, created from the bones and skin of a slain god. Yeenoghu also commands the obedience of ghouls and ghasts. His worshippers sometimes paint his eye on their weapons and armor so that their patron can see the atrocities they commit in his name.

Yeenoghu is revered by both gnolls and ghouls, as well as power-hungry humanoids of other races. He acts as the patron for gnolls, wishing to see a material world where other humanoids are simple slave labor or food. However, with his own conquests in the Abyss requiring direct attention, Yeenoghu also attracts other followers who seek power, often corrupting them into supporting his undead armies.

Yeenoghu Domains: Chaos, Evil, Hatred, Suffering

Chaos Domain
Granted Power: You cast chaos spells at +1 caster level.

Chaos Domain Spells
1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
4. Chaos Hammer: Damages and staggers lawful creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
6. Animate Objects: Objects attack your foes.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Cloak of Chaos (F): +4 to AC, +4 resistance, SR 25 against lawful spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a chaos spell only.)

Evil Domain
Granted Power: You cast evil spells at +1 caster level.

Evil Domain Spells
1. Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Desecrate (M): Fills area with negative energy, making undead stronger.
3. Magic Circle against Good: As protection from good, but 10-ft. radius and 10 min./level.
4. Unholy Blight: Damages and sickens good creatures.
5. Dispel Good: +4 bonus against attacks by good creatures.
6. Create Undead (M): Create ghouls, ghasts, mummies, or mohrgs.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Unholy Aura (F): +4 to AC, +4 resistance, SR 25 against good spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as an evil spell only.)

Hatred Domain
Granted Power: Once per day as a free action, choose one opponent. Against that foe you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.

Hatred Domain Spells
1. Doom: One subject suffers -2 on attacks, damage, saves, and checks.
2. Scare: Panics creatures of less than 6 HD.
3. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
4. Shout: Deafens all within cone and deals 5d6 sonic damage.
5. Righteous Might: Your size increases and you gain combat bonuses.
6. Forbiddance (M): Blocks planar travel, damages creatures of different alignment.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Antipathy: Object or location affected by spell repels certain creatures.
9. Wail of the Banshee: Kills one creature/level.

Suffering Domain
Granted Power (Sp): You can use a pain touch once per day. Make a melee touch attack against a living creature, which bestows on that creature a -2 penalty to Strength and Dexterity for 1 minute on a successful attack. This ability does not affect creatures that have immunity to extra damage from critical hits.

Suffering Domain Spells
1. Bane: Enemies take -1 on attack rolls and saves against fear.
2. Bear’s Endurance: Subject gains +4 to Con for 1 minute/level.
3. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
4. Enervation: Subject gains 1d4 negative levels.
5. Feeblemind: Subject’s Int and Cha drop to 1.
6. Harm: Deals 10 points/level damage to target.
7. Eyebite: Target becomes panicked, sickened, and comatose.
8. Symbol of Pain (M): Triggered rune wracks nearby creatures with pain.
9. Horrid Wilting: Deals 1d6/level damage within 30’.

Yeenoghu

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