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Urdlen (URD-len), a neuter and sexless being, is the epitome of the evil impulse that rules some gnomes and is feared by the rest. A mindless force of malicious evil and destruction, Urdlen serves as a warning for every gnome to beware the taint of greed that lies within the gnomish delight in gems and jewelry. It is telling that gnomes have no myths of how this evil arose, but that they simply fear Urdlen’s vicious, life-hating evil and bloodlust. Just as the Crawler Below can burrow into the earth of the Abyss, so it hopes evil will burrow into the hearts and souls of gnomes everywhere. Urdlen thrives on trickery that harms the innocent and the good. It is commonly venerated by evil rogues and fighters, although gnomes from all walks of life have succumbed to its evil taint. Spriggans are said to be the twisted offspring of gnomes who succumbed to Urdlen’s taint early in the history of the Forgotten Folk, and they honor their god and patron by perpetuating its reign of terror.

Urdlen’s place in the gnome pantheon is oddly unquestioned, though the god is greatly feared and secretly reviled by nearly all the Forgotten Folk. Urdlen hates all the other gods of the gnomes with a passion, and they in turn war against it. Further, the Crawler Below has garnered the enmity of dwarven and halfling powers as well. Urdlen contests with Flandal Steelskin, Garl Glittergold, Segojan Earthcaller, Callarduran Smoothhands, and Urogalan, for those gnomes and halflings under their protection are most often the target of Urdlen’s attacks. Although it may be more of a rivalry, the Crawler Below and Zuggtmoy, the Demoness Lady of Fungi, are supposed to have an understanding of some sorts, an alliance that allows isolated followers of the Crawler Below to eke out an existence on the wild fungi and lichens of the Underdark.

The Crawler Below crushes all life without regard. It wants to spoil or destroy everything. Urdlen is a half-mad, blindly destructive impulse; the blindness of its chosen avatar form is very tellingly symbolic. No one can predict where it will strike or what its plans are to further the cause of evil among the Forgotten Folk. The nature of its plans to bring evil into the hearts of gnomes is not understood even by the other gnome deities. It is said that Urdlen lusts for precious metals, jewels, and the blood of any human, humanoid, or demihuman.

Urdlennan Domains: Chaos, Earth, Evil, Gnome, Hatred

Chaos Domain
Granted Power: You cast chaos spells at +1 caster level.

Chaos Domain Spells
1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
4. Chaos Hammer: Damages and staggers lawful creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
6. Animate Objects: Objects attack your foes.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Cloak of Chaos (F): +4 to AC, +4 resistance, SR 25 against lawful spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a chaos spell only.)

Earth Domain
Granted Power: Turn or destroy air creatures as a good cleric turns undead. Rebuke, command, or bolster earth creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Earth Domain Spells
1. Magic Stone: Three stones become +1 projectiles, 1d6 +1 damage.
2. Soften Earth and Stone: Turns stone to clay or dirt to sand or mud.
3. Stone Shape: Sculpts stone into any shape.
4. Spike Stones: Creatures in area take 1d8 damage, may be lowed.
5. Wall of Stone: Creates a stone wall that can be shaped.
6. Stoneskin (M): Ignore 10 points of damage per attack.
7. Earthquake: Intense tremor shakes 80-ft.-radius.
8. Iron Body: Your body becomes living iron.
9. Elemental Swarm: Summons multiple earth elementals. (Cast as an earth spell only.)

Evil Domain
Granted Power: You cast evil spells at +1 caster level.

Evil Domain Spells
1. Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Desecrate (M): Fills area with negative energy, making undead stronger.
3. Magic Circle against Good: As protection from good, but 10-ft. radius and 10 min./level.
4. Unholy Blight: Damages and sickens good creatures.
5. Dispel Good: +4 bonus against attacks by good creatures.
6. Create Undead (M): Create ghouls, ghasts, mummies, or mohrgs.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Unholy Aura (F): +4 to AC, +4 resistance, SR 25 against good spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as an evil spell only.)

Gnome Domain
Granted Power: You cast illusion spells at +1 caster level.

Gnome Domain Spells
1. Silent Image: Creates minor illusion of your design.
2. Blur:Attacks miss subject 20% of the time.
3. Minor Image: As silent image, plus some sound.
4. Minor Creation: Creates one cloth or wood object.
5. Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
6. Animate Objects: Objects attack your foes.
7. Screen: Illusion hides area from vision, scrying.
8. Otto’s Irresistible Dance: Forces subject to dance.
9. Summon Nature’s Ally IX: Summons creature to fight. (Earth elementals or animals only.)
Hatred Domain
Granted Power: Once per day as a free action, choose one opponent. Against that foe you gain a +2 profane bonus on attack rolls, saving throws, and Armor Class for 1 minute.

Hatred Domain Spells
1. Doom: One subject suffers -2 on attacks, damage, saves, and checks.
2. Scare: Panics creatures of less than 6 HD.
3. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
4. Shout: Deafens all within cone and deals 5d6 sonic damage.
5. Righteous Might: Your size increases and you gain combat bonuses.
6. Forbiddance (M): Blocks planar travel, damages creatures of different alignment.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Antipathy: Object or location affected by spell repels certain creatures.
9. Wail of the Banshee: Kills one creature/level.


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