Lolth

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Lolth (pronounced LOALTH), the Queen of Spiders or Queen of the Demonweb Pits, is the goddess of the drow and a chaotic evil deity who revels in chaos. She patterns her life and the lives of her worshipers on a regimen of chaotic acts and the veneration of spiders. The way that new-born spider broods tear each other apart to survive especially appeals to her. She promotes this by encouraging her worshipers to kill their rivals, thus ensuring that they are the strongest of the ‘brood’. Her love of chaos often makes her appear mad but the wise see her as a calculating individual who is always several steps ahead of those who believe that they can anticipate her. She is cruel and dominating, forcing her will upon her followers and her enemies, a will which instructs the strong to crush the weak in the most torturous way imaginable.

Lolth Domains: Chaos, Darkness, Destruction, Drow, Evil, Spider, Trickery

Chaos Domain
Granted Power: You cast chaos spells at +1 caster level.

Chaos Domain Spells
1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
4. Chaos Hammer: Damages and staggers lawful creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
6. Animate Objects: Objects attack your foes.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Cloak of Chaos (F): +4 to AC, +4 resistance, SR 25 against lawful spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a chaos spell only.)

Darkness Domain
Granted Power: You gain Blind-Fight as a bonus feat.

Darkness Domain Spells
1. Obscuring Mist: Fog surrounds you.
2. Darkbolt: Bolt deals 1d8 damage/2 levels.
3. Blacklight: Create an aura of total darkness.
4. Armor of Darkness: Shroud grants deflection bonus, darkvision, and other effects.
5. Shadow Walk: Step into shadow to travel rapidly.
6. Prying Eyes: 1d4 +1/level floating eyes scout for you.
7. Nightmare: Sends vision dealing 1d10 damage, fatigue.
8. Power Word Blind: Blinds creature with 200 hp or less.
9. Power Word Kill: Kills one creature with 100 hp or less.

Destruction Domain
Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.

Destruction Domain Spells
1. Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Contagion: Infects subject with chosen disease.
4. Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
5. Inflict Light Wounds, Mass: Deals 1d8 damage +1/level to any creatures.
6. Harm: Deals 10 points/level damage to target.
7. Disintegrate: Makes one creature or object vanish.
8. Earthquake: Intense tremor shakes 80-ft.-radius.
9. Implosion: Kills one creature/round.

Drow Domain
Granted Power: You gain Lightning Reflexes as a bonus feat.

Drow Domain Spells
1. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
2. Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
3. Suggestion: Compels subject to follow stated course of action.
4. Discern Lies: Reveals deliberate falsehoods.
5. Shadow Walk: Step into shadow to travel rapidly.
6. Dispel Magic, Greater: As dispel magic, but up to +20 on check.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Planar Ally, Greater (XP): As lesser planar ally, but up to 24 HD.
9. Gate (XP): Connects two planes for travel or summoning.

Evil Domain
Granted Power: You cast evil spells at +1 caster level.

Evil Domain Spells
1. Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Desecrate (M): Fills area with negative energy, making undead stronger.
3. Magic Circle against Good: As protection from good, but 10-ft. radius and 10 min./level.
4. Unholy Blight: Damages and sickens good creatures.
5. Dispel Good: +4 bonus against attacks by good creatures.
6. Create Undead (M): Create ghouls, ghasts, mummies, or mohrgs.
7. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
8. Unholy Aura (F): +4 to AC, +4 resistance, SR 25 against good spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as an evil spell only.)

Spider Domain
Granted Power: Rebuke or command spiders as an evil cleric rebukes or commands undead. You can use this abilities a number of times per day equal to 3 + your Cha modifier.

Spider Domain Spells
1. Spider Climb: Grants ability to walk on walls and ceilings.
2. Summon Swarm: Summons swarm of bats, rats, or spiders.
3. Phantom Steed: Magic horse appears for 1 hour/level. (Has a spider shape.)
4. Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
5. Insect Plague: Locust Spider swarms attack creatures.
6. Spider Curse: Turn humanoid subject into a drider.
7. Stone Spiders: Transform pebbles into monstrous spider constructs.
8. Creeping Doom: Swarms of centipedes attack at your command.
9. Spider Shapes: Polymorph one creature/level into monstrous spider.

Trickery Domain
Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.

Trickery Domain Spells
1. Disguise Self: Disguise own appearance.
2. Invisibility: Subject invisible 1 min./level or until it attacks.
3. Nondetection (M): Hides subject from divination, scrying.
4. Confusion: Subjects behave oddly for 1 round/level.
5. False Vision (M): Fools scrying with an illusion.
6. Mislead: Turns you invisible and creates illusory double.
7. Screen: Illusion hides area from vision, scrying.
8. Polymorph Any Object: Changes any subject into anything else.
9. Time Stop: You act freely for 1d4+1 rounds.

Lolth

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