Erevan Ilesere

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Erevan Ilesere (AIR-eh-van ILL-eh-seer), the elven god of mischief and rogues, is chaotic neutral. His titles include the Trickster and the Chameleon. He is an ever-changing god, always looking for some exciting new adventure or mischief to engage in. His fun-loving and prankish nature has somewhat strained his relationships with his fellow elven deities, and as a result he spends most of his time with deities who share similar mischievous outlooks. His followers are always looking for new sources of excitement and are notorious adventurers and pranksters.

Erevan Ilesere Domains: Chaos, Elf, Illusion, Luck, Trickery

Chaos Domain
Granted Power: You cast chaos spells at +1 caster level.

Chaos Domain Spells
1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
4. Chaos Hammer: Damages and staggers lawful creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
6. Animate Objects: Objects attack your foes.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Cloak of Chaos (F): +4 to AC, +4 resistance, SR 25 against lawful spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a chaos spell only.)

Elf Domain
Granted Power: You gain the Point Blank Shot feat.

Elf Domain Spells
1. True Strike: +20 on your next attack roll.
2. Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
3. Snare: Creates a magic booby trap.
4. Tree Stride: Step from one tree to another far away.
5. Commune with Nature: Learn about terrain for 1 mile/level.
6. Find the Path: Shows most direct way to a location.
7. Liveoak: Oak becomes treant guardian.
8. Sunburst: Blinds all within 80’, deals 6d6 damage.
9. Antipathy: Object or location affected by spell repels certain creatures.

Illusion Domain
Granted Power: 1/day the cleric may cast Silent Image. At level 3, Silent Image is replaced by Minor Image. At level 5 Minor Image is replaced by Major Image.

Illusion Domain Spells
1. Silent Image: Creates minor illusion of your design.
2. Invisibility: Subject is invisible for 1 min./level or until it attacks.
3. Displacement: Attacks miss subject 50%.
4. Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
5. Persistent Image: As major image, but no concentration required.
6. Mislead: Turns you invisible and creates illusory double.
7. Project Image: Illusory double can talk and cast spells.
8. Screen: Illusion hides area from vision, scrying.
9. Time Stop: You act freely for 1d4+1 rounds.

Luck Domain
Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the game master declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll.

Luck Domain Spells
1. Tanil’s Touch [RR]: Allows the choice of two outcomes when rolling dice.
2. Enkili’s Luck [RR]: Bestows a brief bout of ill fortune upon the subject.
3. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
4. Freedom of Movement: Subject moves normally despite impediments.
5. Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
6. Mislead: Turns you invisible and creates illusory double.
7. Spell Turning: Reflect 1d4+6 spell levels back at caster.
8. Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
9. Miracle (XP): Requests a deity’s intercession.

Trickery Domain
Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.

Trickery Domain Spells
1. Disguise Self: Disguise own appearance.
2. Invisibility: Subject invisible 1 min./level or until it attacks.
3. Nondetection (M): Hides subject from divination, scrying.
4. Confusion: Subjects behave oddly for 1 round/level.
5. False Vision (M): Fools scrying with an illusion.
6. Mislead: Turns you invisible and creates illusory double.
7. Screen: Illusion hides area from vision, scrying.
8. Polymorph Any Object: Changes any subject into anything else.
9. Time Stop: You act freely for 1d4+1 rounds.

Erevan Ilesere

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