Eilistraee

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Eilistraee Eilistraee (EEL-iss-TRAY-yee) is the goddess of the good drow those rare dark elves who yearn for a re-turn to life on the surface Realms, existence akin to that enjoyed by elves of the woodlands, left behind by the drow long ago. She is a goddess of song and beauty, goodness and light, worshiped through song and dance-preferably in the surface world, under the stars of a moonlit night. Eilistraee aids her faithful in hunting and swordcraft, and worship of her is usually accompanied by a feast. Eilistraee also has worshipers of human, elven, and in particular, half-elven stock. She is usually seen only from afar, but her song (of unearthly beauty, driving many to tears) is heard whenever she appears.

The Dark Maiden is the daughter of Araushnee, who was cast out and became Lolth, and Corellon Larethian. After Eilistraee nearly slew her father with an arrow during a great battle between the Seldarine and a host of evil deities bent on conquering Arvandor, the Dark Maiden forswore the use of ranged weapons (although she permits them to her followers). Although her arrow went astray because of Araushnee’s treachery, Eilistraee chose banishment from Arvandor (and the Seldarine) along with her mother, foreseeing a time when she would be needed to balance their evil.

Only in recent centuries has Eilistraee’s faith regained a small amount of prominence in Faerun, as the Dark Maiden seeks to lead the fallen drow back to the long-forsaken light.

Eilistraee is a melancholy, moody drow female, a lover of beauty and peace. The evil of most drow banks a burning anger within her, and when her faithful are harmed, that anger is apt to spill out into wild action. It is not her way to act openly, but she often aids creatures she favors (whether they worship her or not) in small, immediately practical ways. Eilistraee is happiest when she looks on bards singing or composing, craftsmen at work, lovers, or acts of kindness.

While the Dark Maiden and the Seldarine remain allies, it is a strained relationship that reflects the divisions that persist among the elves. Among the elven powers, Eilistraee is only close with Erevan Ilesere. The Dark Maiden hates the corruption and unredeemable evil that Lolth represents, and she mourns her mother’s enduring cruelty and selfishness.

Eilistraeean Domains: Chaos, Charm, Drow, Good, Moon

Chaos Domain
Granted Power: You cast chaos spells at +1 caster level.

Chaos Domain Spells
1. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Shatter: Sonic vibration damages objects or crystalline creatures.
3. Magic Circle against Law: As protection spells, but 10-ft. radius and 10 min./level.
4. Chaos Hammer: Damages and staggers lawful creatures.
5. Dispel Law: +4 bonus against attacks by lawful creatures.
6. Animate Objects: Objects attack your foes.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Cloak of Chaos (F): +4 to AC, +4 resistance, SR 25 against lawful spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a chaos spell only.)

Charm Domain
Granted Power: The character can boost his or her Charisma by 4 points once per day. Activating this power is a free action. The Charisma increase lasts 1 minute.

Charm Domain Spells
1. Charm person: Makes one person your friend.
2. Calm emotions: Calms creatures, negating emotion effects.
3. Suggestion: Compels subject to follow stated course of action.
4. Heroism: Gives +2 bonus on attack rolls, saves, skill checks.
5. Charm monster: Makes monster believe it is your ally.
6. Geas/quest: As lesser geas, plus it affects any creature.
7. Insanity: Subject suffers continuous confusion.
8. Demand: As sending, plus you can send suggestion.
9. Dominate monster: As dominate person, but any creature.

Drow Domain
Granted Power: You gain Lightning Reflexes as a bonus feat.

Drow Domain Spells
1. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
2. Clairaudience/Clairvoyance: Hear or see at a distance for 1 minute/level.
3. Suggestion: Compels subject to follow stated course of action.
4. Discern Lies: Reveals deliberate falsehoods.
5. Shadow Walk: Step into shadow to travel rapidly.
6. Dispel Magic, Greater: As dispel magic, but up to +20 on check.
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
8. Planar Ally, Greater (XP): As lesser planar ally, but up to 24 HD.
9. Gate (XP): Connects two planes for travel or summoning.

Good Domain
Granted Power: You cast good spells at +1 caster level.

Good Domain Spells
1. Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2. Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10).
3. Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level.
4. Holy Smite: Damages and blinds evil creatures.
5. Dispel Evil: +4 bonus against attacks by evil creatures.
6. Blade Barrier: Wall of blades deals 1d6/level damage.
7. Holy Word (F): Kills, paralyzes, slows, or deafens nongood subjects.
8. Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells.
9. Summon Monster IX: Calls extraplanar creature to fight for you. (Cast as a good spell only.)

Moon Domain
Granted Power: You can turn or destroy lycanthropes as a good cleric turns or destroys undead. This ability is usable a number of times per day equal to 3 + your Charisma modifier.

Moon Domain Spells
1. Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
2. Moonbeam [FR]: Creates a cone of moonlight that causes lycanthropes to assume animal form, penetrates darkness spells of equal or lower level.
3. Moon Blade [FR]: Touch attack deals 1d8 damage +1/two levels, more to undead, plus scrambles spellcasting.
4. Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
5. Moon Path [FR]: Grants sanctuary to 1 creature/level.
6. Permanent Image: Includes sight, sound, and smell.
7. Insanity: Subject suffers continuous confusion.
8. Animal Shapes: One ally/level polymorphs into chosen animal.
9. Moonfire [FR]: Cone of moonlight deals 1d8 damage/two levels (max 10d8, magical auras glow blue for 1 round/level, illuminates as full moon, negates electricity for 1 round/level).

Eilistraee

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