Akadi

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Akadi (pronounced ah-KAH-dee), the Queen of Air, is the embodiment of the element of air and goddess of elemental air, speed, and flying creatures. As an immortal being of freedom and travel, she teaches that her followers should move as much as possible from place to place and from activity to activity.

Akadi, like all the elemental deities, with the exception of Kossuth, has a very small following. Being a primordial, she does not care much for her group of followers, and will usually require a fitting sacrifice. One example could be the burning of incense that is carried to her on the winds, a necessary action before she will recognize her followers. Appeals to Akadi may still affect or change the winds, such as producing a strong current of air or create a bout of rain, but will not bring about or end more severe storms, which lie within the portfolio of Talos.

Akadian Domains: Air, Illusion, Travel, Trickery

Air Domain
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Air Domain Spells
1. Obscuring Mist: Fog surrounds you.
2. Wind Wall: Deflects arrows, smaller creatures, and gases.
3. Gaseous Form: Subject becomes insubstantial and can fly slowly.
4. Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
5. Control Winds: Change wind direction and speed.
6. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
7. Control Weather: Changes weather in local area.
8. Whirlwind: Cyclone deals damage and can pick up creatures.
9. Elemental Swarm: Summons multiple air elementals. (Cast as an air spell only.)

Illusion Domain
Granted Power: 1/day the cleric may cast Silent Image. At level 3, Silent Image is replaced by Minor Image. At level 5 Minor Image is replaced by Major Image.

Illusion Domain Spells
1. Silent Image: Creates minor illusion of your design.
2. Invisibility: Subject is invisible for 1 min./level or until it attacks.
3. Displacement: Attacks miss subject 50%.
4. Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
5. Persistent Image: As major image, but no concentration required.
6. Mislead: Turns you invisible and creates illusory double.
7. Project Image: Illusory double can talk and cast spells.
8. Screen: Illusion hides area from vision, scrying.
9. Time Stop: You act freely for 1d4+1 rounds.

Travel Domain
Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Add Survival to your list of cleric class skills.

Travel Domain Spells
1. Longstrider: Increases your speed.
2. Locate Object: Senses direction toward object (specific or type).
3. Fly: Subject flies at speed of 60 ft.
4. Dimension Door: Teleports you short distance.
5. Teleport: Instantly transports you as far as 100 miles/level.
6. Find the Path: Shows most direct way to a location.
7. Teleport, Greater: As teleport, but no range limit and no off-target arrival.
8. Phase Door: Creates an invisible passage through wood or stone.
9. Astral Projection (M): Projects you and companions onto Astral Plane.

Trickery Domain
Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.

Trickery Domain Spells
1. Disguise Self: Disguise own appearance.
2. Invisibility: Subject invisible 1 min./level or until it attacks.
3. Nondetection (M): Hides subject from divination, scrying.
4. Confusion: Subjects behave oddly for 1 round/level.
5. False Vision (M): Fools scrying with an illusion.
6. Mislead: Turns you invisible and creates illusory double.
7. Screen: Illusion hides area from vision, scrying.
8. Polymorph Any Object: Changes any subject into anything else.
9. Time Stop: You act freely for 1d4+1 rounds.

Akadi

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