The Shattered Realms

The Terrible Tuesdays 2 (7/17/12)
In your FACE!

The Cast

  • Wickett, female human fighter
  • Jillian, female human rogue
  • Egg Fu, male human monk
  • Doc, male human cleric of Kelemvor (formerly of Torm)
  • Gideon, male human paladin of Torm
  • Stump, male human barbarian

7 Uktar, 98 NR

Today’s XP: 1,700 each

After patching up Egg Fu’s injuries from the frenzied karradan attack, the adventurers continued their journey through the canyon. The next encounter proved to be rather… unexpected. (But then, aren’t most of them unexpected?)

An ancient, massive tree stood in the middle of the canyon floor. The titanic, apparently-dead tree stood well over 200 feet tall, and at its base the trunk had to be fully fifty feet in diameter.

Wrapped all the way around the base of the tree was a crudely-built wooden hut. Trails of smoke could be seen rising from holes in its thatched roof, and a single huge door appeared to be its only entrance. Roughly 30 feet from the door was a large brass bell, hanging from one of the bigger lower branches of the tree. And pacing around the hut was its guardian – a white-furred wolf, even larger than the one Stump had spotted the night before!

The wolf obviously spotted the party and halted, waiting. Gideon decided to try befriending the beast and tossed it a hunk of polar bear meat. The wolf enjoyed the snack, but still growled menacingly when the paladin tried to approach.

Meanwhile, Egg Fu and Jillian checked out the brass bell. The wolf seemed to ignore them, but once they rang the bell it got up and calmly walked off down the canyon! The adventurers looked at each other puzzledly, but then they heard a loud clunk from behind the hut’s door.

Gideon knocked at the door several times before finally pushing it open; a gravelly voice told them to come on in. A wizened, old figure sat on a thick mat inside the well-lit hut. The ugly old woman, wrapped in grungy black robes, identified herself as Batu Chaigatai the seer. She claimed she’d been expecting them for some time, and asked if they wanted their fortunes told.

Gideon, Stump and Doc were skeptical, but the others stepped up in their stead. Wickett was the first to pay the old half-orc, and Batu made a big show of preparing herself.

- Wickett: Thousands of swords hung in a frozen sky. The swords had to be broken to save the world and end the madness.
- Jillian: Three fires bring strength. Three rains bring sorrow. Three moons bring madness.
- Egg Fu: Batu saw much pain and betrayal in Egg’s future, and hard choices that would have to be made. A red axe would be a very important part of this.
- Stump (who finally decided to give it a try): Batu saw Stump standing beneath a spider the size of a house, and the spider breathed a wash of fire that engulfed the barbarian.
- Gideon (who tried to call the old woman a fraud): One very small man struggled to keep a giant set of scales from tipping one way or the other. This is too much for one man, and he would fail. His future will be filled with dread.

Doc flatly refused to allow the old woman to read his fortune in the flames.

With little else to discuss, the party left the hut.

As they left Batu called out to Doc, “Watch out for the blue lights…”


They forged ahead through the deepening snow, and right about dusk they finally spied the Talons of the Horned King. The canyon widened considerably, and just at the valley’s entrance the adventurers could see a glowing ball of blue light flitting back and forth about twenty feet overhead. The ball didn’t seem to react to their approach at all, but they were nearly taken by surprise when a strange creature burst from a close-by snowdrift. It was apparently made entirely of snow, in a vaguely humanoid shape, and it attacked ferociously. A second one jumped into the fight as well, but this one blasted the party with a burst of razor-sharp ice shards. Thankfully, neither had the chance to loose another icy blast before they were taken down by the party’s skillful swings and thrusts. Someone (I think it was Egg Fu, but I could be wrong) had heard a vague tale of aberrant creatures, called driftmen, that were made entirely of snow. These seemed to fit that description readily enough.

The blue light turned out to be harmless enough, even when Doc shot a crossbow bolt right through the heart of it (although the quarrel did get fried into ashes). Nobody wanted to try to touch it after that…

As the group approached the closest set of Talons, they spotted two flashes of firelight twinkling in the distance. One was off to the east; the other, to the northwest, was shining next to what appeared to be a huge red flag fluttering and snapping in the cold wind.

Also, they could see the face of the Horned King himself. The titanic face was several hundred feet across, and strange hundred-feet-tall spires that looked like the spikes of a crown jutted from the ground around the top of the head. Two groups of smaller spires, several hundred feet away, looked much like clawed hands trying to break free of the ground’s stony grasp.

And finally, they could see what appeared to be ruined walls, the crumbling remains of a good-sized building, far off to the east.

They decided to investigate the red flag first, and found the wreckage of what had to be Boris Rassylov’s flying machine. The “flag” turned out to be a gigantic, red silk balloon attached to what looked to be a metal carriage without any wheels. Both the carriage and the silk balloon were riddled with scorched holes, and though they found a bit of blood inside, there was no sign of Boris anywhere.

A flickering light still burned in a nearly-empty lantern, proving that there had been someone here within the last two hours…


The adventurers decided to check out the building ruins next, with a small detour to check out the other fire – it looked like a campfire – on the way there.

It did turn out to be a campfire, with a trio of orcs huddled around it. The party tried to approach peacefully, but the orc leader screamed obscenities and ordered her guards to attack. The orcs immediately drew their blades and charged, while their boss cast a strange ice-based defensive spell. Wickett was quick to respond, and moved to intercept the two orc warriors. She easily ducked a wild swing, then stepped inside the blow and delivered an awe-inspiring uppercut blow with her weapon. The unfortunate orc’s head came clean off! It sailed in a perfect arc over the astonished leader – spraying blood as it flew – and the two orcs’ eyes met in a brief moment of bewilderment!

Wickett too advantage of the other orc warrior’s momentary pause, and chopped him down with a deadly bash to the head. The orcs’ leader, face spattered with blood, decided to bail and tried to run through the snow. Stump outdistanced her easily and tackled her to the ground. They tied up the orc and dragged her over by the fire so they could get themselves warm while they questioned her.

She identified herself as Oghul. (Hey! We have a letter for you from Mukhur! We killed him!) Between the incriminating evidence in the letter and her own admissions, it’s pretty much been confirmed that Oghul and the rest of the Broken Moon tribe ain’t very nice people. Oghul and her guards were headed to the building ruins to scope them out as a possible new base of operations, but they hadn’t gotten there yet. The party didn’t want to kill the prisoner in cold blood, so they secured her hands (and mouth, since she IS a spellcaster) and brought her along.

The building ruin (the guide’s map had it marked as a monastery) is little more than a set of crumbling walls outlining where a building used to be. But in the center of what used to be the main building, they found something obviously new.

A stone obelisk, about ten feet high, held many carved images and words in several languages (including the Common tongue). Some of the symbols on the obelisk were faintly glowing, obvious in the moonlight. It appeared to be a rudimentary translation of the odd images they’d seen on the “fallen star,” the strange metal cylinder they’d found blocking the canyon that morning. Around the stone’s base words were carved, again in several languages. The words in Common read,

Free the twin swords from glass prisons
And the Horned King shall be healed at last.

After carefully copying down these images and words, the group moved on to investigate the rest of the ruins. But as they entered the next area, they were all startled to hear a strange whining noise followed by a deep THOOM! that they felt through their feet.

Gideon was the first to peek around a corner to see what made this strange sound; he looked, his eyes grew wide, and he quickly retreated back to the rest of the party. “BIG spider!” he whispered. Wickett decided to try hopping over the intervening wall to catch the spider by surprise; she landed right next to a strange mechanical spider far bigger than a horse! Thankfully it completely ignored her. At first.

The spider moved. The rest of the group looked up in horror as the HUGE automaton lifted its head over the crumbling wall and sprayed almost everyone in the party with a blast of flames!

Gideon pulled a vial of oil from his pack and threw it into the mechanical monster’s face, fortuitously covering its “eyes” with the viscous liquid and partially blinding it.

The spider got in its licks though, and gave almost as good as it got. It was far faster than anyone expected of an automaton or clockwork golem, and it very nearly killed several party members before Wickett finally bashed and broke something that caused the whole thing to collapse into a heap of scrap metal.

- End of Session. -

DM Notes: A good session, I think. Sorry this one took so long to get typed up, and congrats to all for surviving to your next character level!

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The Terrible Tuesdays 1 (7/3/12)
Winter Is Coming...

The Cast

  • Wickett, female human fighter
  • Jillian, female human rogue
  • Egg Fu, male human monk
  • Doc, male human cleric of Kelemvor (formerly of Torm)
  • Gideon, male human paladin of Torm
  • Stump, male human barbarian

3 Uktar, 98 NR

Today’s XP: 1,675 each

It seemed like a simple job. It would have been a pleasant change of pace, to have a nice, un-complex job for a change. Just once. The party had been sitting in an Argalisi tavern eating lunch (and the Cracked Flagon serves a mighty fine salt pork stew), minding their own business. An angry old man at a nearby table spotted the group of obvious adventuring-types, and hired ’em on the spot.

He was Ivan Rassylov, a well-off merchant from a little town called Drellin’s Ferry somewhere in the Elsir Vale. He’d just received a letter from his wife – their only son Boris had disappeared. The lad fancies himself to be an inventor, and he’d been tinkering with a one-man flying machine for many months. Ivan thought it was a ridiculous waste of time that would never work, but apparently the boy got something right. Boris had flown off in his machine, headed to go see the Five Wonders of Faerun. His first stop? The Talons of the Horned King, located somewhere in the far northern kingdom of Ternyziem.

Ivan offered the adventurers a 3,000 gp reward if they could find him and bring Boris back. Alive, of course.

Simple, right?


Ivan was good enough to buy passage to Ternyziem, and he also paid for the cold-weather gear the party was sure to need in the wintry climate. So in a surprisingly short time the party found themselves trudging along an icy road from Ternyziem to the small border town of Kyarovsk, the closest civilized town to the legendary Horned King.

While preparing for their wilderness trek, the party learned that several weeks ago a shooting star streaked across the skies above the Talons, shining so bright “it turned night into day.” Ever since the star fell, strange blue lights have been seen flickering and dancing in the skies above the Horned King, and the strange twisting of magic associated with the Talons has stretched outward, with at least one reported magical failing that happened several miles from the Horned King…

While in Kyarovsk, the adventurers also learned that the karradan – a mysterious yeti-like race of 7-8’ humanoids covered in white fur, notably peaceful and shy – have recently been seen in far greater numbers, and the normally gentle creatures have been unbelievably hostile. The karradan have attacked everyone they’ve encountered with a vicious, mindless ferocity that was terrifying for those few who have survived the encounters.

In Kyarovsk they secured the services of a guide, a grizzled veteran who led them through the snow-covered wilderness for many miles. At the entrance to a narrow canyon he pointed them toward their goal, saying that the canyon would take them right to the Horned King, which lay at the far end. The guide then headed for home, fearing the strangely savage karradan and claiming to have a wife and children waiting for him back in Kyarovsk.


The icy canyon wound deeper into the Nyfall Mountains, and the adventurers made their way carefully, expecting trouble. And they were right. They’d barely been walking for an hour when they spotted a blood-spattered body lying on the path ahead. The sharp eyes of Jillian and Egg Fu weren’t fooled though, and both realized there was something strange about this “body.” They spotted the ambush almost simultaneously, and called out a warning as eight orc bandits leaped out to attack!

The orcs apparently weren’t expecting to encounter a seasoned group of adventurers though, and the party turned the ambush around and carved through the bandits quickly. They also managed to capture one of the fallen orcs, giving him just enough healing to bring him to consciousness, and questioned him. The brute didn’t know anything of value, aside from confirming that the orcs were just bandits and that “Koto will make you pay.” Gideon gave the orc a cleaner death than he probably deserved. Aside from their weapons and a few coins, the orcs had little of value. The orcs all had a crescent moon tattoo on their right cheeks – it appeared to be a clan marking of some kind. The “body” lying in the path turned out to be a straw dummy (though the blood appeared to be real).

The party was about to continue down the canyon when Jillian spotted a cave opening hidden by snow-covered brush. Closer inspection showed that this looked to be the orcs’ lair, and the group entered the rough-hewn tunnel with weapons at the ready.

A common room held a smoldering firepit surrounded by a scattering of charred and well-gnawed bones, and the sickly-sweet stink of burnt flesh filled the cave. Three other passages led from this room, and the adventurers chose the left-most. It led to a smaller cave that held a pair of burly orcs in heavy armor; they postured threateningly and the bigger identified himself as Mukhur Koto, leader of the Broken Moon tribe, and demanded to know why the humans attacked their peaceful clan. It was merely a stalling tactic though, allowing the rest of the bandits to attack the party from the rear.

The Terribles were ready though, and Stump leaped forward with a roar of challenge; with a single mighty swing, he actually cut Koto’s companion cleanly in half!

A frenzied battle ensued, but the orcs were clearly overmatched and fell quickly. Mukhur Koto was the last to fall, and with him fell the Broken Moon tribe.

The orcs’ ill-gotten treasure was found in one of the other rooms – a heavy steel chest held their loot, and a barrel held a collection of more orc-made falchions and javelins. Wickett somehow produced the key – which led to an introduction of her kleptomaniacal pet weasel – and luckily avoided the poison needle trap in the lock. The chest was full of silver and gold coins, along with seven bolts of Tyrish silk.

After divvying up the load, the adventurers continued down the canyon. After traveling for about half an hour, they came upon a chasm that blocked their path. A fragile-looking rope bridge crossed above a forest of icy spikes 30 feet below, and the party’s keen eyes quickly noted that bits of broken armor and equipment lay scattered among the icy shards. They opted to cross the hard (but safe) way, using ropes to climb down to the bottom of the chasm and walk across. It turned out to be the smart way, as Jillian pointed out that the rope bridge was rigged to collapse if anyone tried to cross.

Continuing past the chasm, they next encountered a polar bear sitting in the entrance to its cave lair. The giant bear was contentedly eating the body of an unfortunate orc and didn’t seem all that interested in the party. Stump apparently didn’t like that, so he tried to casually walk past the temperamental bear into the cave.

That shit don’t fly.

The bear tore into the foolish barbarian with its claws, leaving him lying on the ground in a puddle of his own entrails but not quite dead. The rest of the group jumped to his aid, engaging the angry bear in combat and distracting it so Gideon could staunch the barbarian’s bleeding just long enough for Doc to administer some magical healing to their companion.

Despite its rage and its size, the bear couldn’t stand against the entire group and fell before dealing much more damage with its savage teeth and claws. The bear’s cave held a few bits of treasure – including a ring of climbing – and in the orc meal’s intact pouch they found a crudely-drawn map and a letter from Mukhur to someone named Oghul.

They chose to spend the night in the relative safety of the bear’s cave, and though Stump spotted a huge wolf making its way down the canyon in the middle of the night, he wisely decided to let it pass by unmolested.

Their next encounter along the narrow canyon was quite strange and foreboding. A strange metal device completely blocked the path, wedged tightly between the canyon walls. On closer inspection, the thing was extremely hot to the touch (as Egg Fu quickly discovered). It had a row of odd buttons on its side, but these didn’t seem to do anything. After some poking and prodding, the adventurers simply climbed the canyon wall and moved on without disturbing the weird machine further.

The final encounter of the evening was their first with the mysterious karradan. They spotted a pair of the big, shaggy humanoids at the edge of a frozen pond, and the karradan charged immediately. It turned out that this rumor was completely true – these creatures attacked with a mindless fury, swinging tree limb clubs with awesome strength. Egg Fu was unfortunate enough to be on the receiving end of two of those swings, and was nearly done in by the raging beasts. The adventurers pressed their attack though, and they were able to save the monk before death could claim another adventurer this day. The primitive humanoids packed a mean wallop, but weren’t able to withstand the party’s assault.

- End of Session. -

DM Notes: Nicely done. But as I said Tuesday in the aftermath, don’t expect me to pull any more punches. There’s shit in here that’ll kill you dead in a hurry, so don’t come running to me when your character gets his/her legs bit off…

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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